修改每个关键帧的rotation X 为0°
在blender视口界面上方点击scripting
import bpy
# 获取当前场景
scene = bpy.context.scene
# 遍历所有的对象
for obj in scene.objects:
# 仅处理具有动画数据的对象
if obj.animation_data is not None and obj.animation_data.action is not None:
fcurves = obj.animation_data.action.fcurves
# 遍历对象的所有F-Curve
for fcurve in fcurves:
# 找到与旋转X相关的F-Curve
if fcurve.data_path == "rotation_euler" and fcurve.array_index == 0:
# 遍历所有关键帧并将值设为0
for keyframe in fcurve.keyframe_points:
keyframe.co[1] = 0.0
keyframe.handle_left[1] = 0.0
keyframe.handle_right[1] = 0.0
# 更新F-Curve以反映更改
fcurve.update()